1 Demon Reclaim in Warstorm Game

>> Friday, 29 June 2012

1 Demon Reclaim in Warstorm Game
I almost like to use this deck because it is very annoying. You really only have problems against decks immune. Similar in concept to a lot of other covered with the complaint of the caller. I like to use in combination with the two little devils snipe because they go fast. Fever Badiale always helps and gives the muscle a little imp.

#2
24-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: 1 Demon Reclaim in Warstorm Game
I think it would need some kind of Easter card only if your Blue Summoners die. How does it fair against flyers, especially the DR?

#3
24-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: 1 Demon Reclaim in Warstorm Game
So far in my tests it works well against flying and red dragons. In fact, the reason I took the chain instead Zap 0 is because I meet so many red dragons covered with several knights or more rotten and quite fun to watch the zapping nails chain multiple boards. Obviously not very good against today or Soulless themes based on immunity, but seems to work well against flying and even fellow catalog. You're right, but if the blue die casters in the same round without calling each other is likely to lose.

#4
24-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: 1 Demon Reclaim in Warstorm Game
Reclaim/Cataclysm Decks (like most of the ones posted above, classic example being HoY, 4 Engorged Imps, 2 Blue Summoners, but also includes stuff with Animated units, etc.) They try to draw the game out for a long time and can outlast the aggressive decks. This is beaten easily by demoralize decks (usually Orc Siege or Elfs, but others exist). They don't have the staying power of R/C decks, so they win by going straight for the morale, while the usually low attack of R/C decks can't finish them off in time.

This is beaten easily by Theologian Spam (or other fast aggressive decks). Theo Spam is the best of these types of deck because it also has some staying power, but it stands no chance against a good reclaim deck. It will eventually run out of steam. Granted there are good and bad versions of all of these, and any deck can get a lucky win, but this about sums it up. It takes 2s or more to make anything really interesting in my opinion.

#5
24-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: 1 Demon Reclaim in Warstorm Game
I don’t really like 1s either. There is no point to it since we don’t have a ranking or ladder system. Even for new players, it only helps with one achievement and any match helps you with that one (total number of attacks). it is possible it can help with the offensive and defensive friend ones BUT very few people leave a 1s for defense and, i think, like me, most people ignore and don’t attack those with 1s defense. The way things are, it’s a crap shoot if you are lucky. I play it every now and then just for fun OR i am trying out some new combination to see if it can stand up to the speed of 1s.

#6
26-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: 1 Demon Reclaim in Warstorm Game
Basic idea of this squad is for the units to survive until Mati comes out and saves the day. Not that great, playing it for fun when I get bored of using Hound of Yauba for 1s.

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